We can talk again in a few minutes about Don and Betty, Pete and Gundrun, Betty and Sally, even Peggy and Duck. We can talk about the value of any item that passes between any two people.
But first, some words about giving and taking.
If you are visiting me, and I want you to remember your visit with pleasure – perhaps even visit again! – I may give you something. What the thing is matters less than my giving it to you. My nephew gave my niece one of his Beanie Babies; I gave my sister a pendant; a young man in an elevator gave my mother a rose, at the end of her visit to my city. These are souvenirs: from the French, “to remember, to come to mind”, meaning “token of remembrance, memento”.
If your visit is unwelcome, if you are here as a representative of some force I dislike or reject – or even don’t much trust – I am unlikely to offer you anything. There may be something about you that threatens me, or I may just be having a bad day. Whatever my reasons for not wanting to entertain your visit, I need you to recognize that the timing is wrong. This will be critical to how we proceed. If you don’t respect my reluctance, all I might want you to do is leave.
If you do not leave, and instead either force something on me or take something from me, that is a trophy: also from the French (by way of the Greek), “a spoil or prize of war”.
The original Greek meaning of trophy refers to the words tropaios, “of defeat”; also trope, “a rout”, originally the enemy’s act of turning to flee (“a turning”).
Some examples of giving and taking in S3:
Duck gives Peggy a scarf. Peggy feels uncomfortable with what taking the scarf would mean. Duck suggests that she accept something far more personal from him. She does. This – no matter how some Basketcases feel about their pairing – is a modern definition of excellent gift giving.
“Baby Gene” (Betty) gives Sally a Barbie. Sally doesn’t buy it, not for a second, and not because she’s a big girl who believes more in death than in fairies. She throws that Barbie in the bushes – and then gets scared when it finds its spindly way back into her bedroom. Boo!
Pete gives Gundrun a dress, to replace the one she ruined. (“Aren’t you a lucky girl.”) She thanks him for it, but this is not enough. “Let’s celebrate,” he suggests (“I want you thank me on my terms,” is what he means), but she turns away from him and closes the door. Pete takes some time, drinks it over, then returns to Gundrun’s front door to take another opportunity. This time, she cannot refuse.
Don gives Betty a charm for her bracelet. The tiny gold copy of the Coliseum is a true memento of a city Don and Betty visited together: the city in which he worked and they played. But Betty reacts to Don’s gift in much the same way that Sally accepted her gift from “Baby Gene” - reluctantly at best.
I don’t know why Betty’s response to Don’s gift of the souvenir charm is so chilly. I don’t know whether she hates her “town”, her “friends” … or also, in that moment, her husband. Perhaps, as her daughter did a few weeks before, she sees the gift and senses a lie: either in the gift or the giver.
What I do know is that a souvenir is something that is offered by one who is free to do so, in a context that has to do with choice and compensation and the generosity of comfort. It is not something seized, whether it’s a rock from a town square or a centuries-old painting from a family home, by those who were never invited in and now feel at home taking what is not theirs.
Those are trophies. A word to the wise: don’t take what’s not yours. That shit comes around.